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- on mouseDown
- global gCSpecial
- puppetSprite(10, 1)
- set the memberNum of sprite 10 to 177
- if the optionDown then
- set gCSpecial to "C400"
- else
- set gCSpecial to EMPTY
- end if
- set the ink of sprite 10 to 0
- updateStage()
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- global gCSpecial
- puppetSprite(10, 0)
- updateStage()
- if gCSpecial <> "C400" then
- PlayCon()
- else
- set name to string(gCSpecial)
- go(1, name)
- end if
- end
-